The Architect of Ruins

First Blood, part 3

XLIV.

As Naryl made his way down the mountain toward Nantima. Six frost giants, one hundred helmed horrors, and another fifty eladrin archers stood ready outside the elven settlement. The frost giants alone could knock down half of the settlement. Before he could finish the surveillance, Mesa’s spirit companion appeared before him to call him up the mountain. The avenger sprinted up the icy slope, jumping over boulders and rivers of ice. His blade sliced through a small squad of eladrin soldiers. Five movements, five killing blows, and he never broke his stride.

He rejoined his companions and they pushed through a blizzard barrier to reach the command drums at the top of the mountain. Reuse led them through the barrier. This was nothing to him. When they pushed through they found themselves in the frost giant camp. Among them was The Light, who flew off in disgust.

They were able to defeat the frost giants and Reuse was able to sound a retreat on the drums, which caused the frost giants down below to pull back, confused.

Now, a flying battleship hovers near Nantima. Through the loudspeaker The Light warns Nantima that they have ten minutes to evacuate. As the avatars rush down the mountain toward Nantima, they see that the warriors of Nantima haven’t moved and appear to be ready to make a stand with the avatars against the empire, even if it would be certain doom.

Metagame

Raise your Fortitude, Reflex, and Will defenses by 1. Paragon Defenses is removed. If you had this feat you can retrain it. And we’ll bake the Expertise feats in. If you already have it, you have a feat to retrain.

Comments

Also, have your second avatar ready.

First Blood, part 3
 

So, what brought on the auto inclusion of Paragon Defenses and Expertise feats?

First Blood, part 3
 

Did you get an advance copy of the May errata due tomorrow?

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The inherent NADs fix is needed as you generally have to bend over backwards to improve these in a meaningful way. Now with this fix, feats like Lightning Reflexes might actually get a NAD to the 50/50 mark…before you had to pick either since PD and LR both were feat bonuses. I don’t actually think Expertise is a necessary fix at all since leader classes exist, but unless you’re an avenger it’s the best choice in the game, so it’s boring.

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No, it would be nice if I did.

Wouldn’t be surprised to see errata to have base defenses start at 11, +12 at paragon and epic respectively, instead of 10.

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DAMN textile formatting! Uses way too common markup for it’s styling.

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Well, I won’t complain, it gives me more feats

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They nerfed Displacer Armor (rightly so). Do we have to wait until the next re-attune to change the enchantment?

Also everyone should probably familiarize themselves with the revisions to charging and aiding another.

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Items that are errated can be switched for free.

The new charge rules are especially nice for those with reach.

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The movement rules are now actually defined too, so occasionally you might not be able to do a charge in traffic, which does make sense. It just means you might have to be a little more careful where you move before starting a charge, but the flexibility of reach gets around a lot of it. We’ve basically been playing it as so long as you don’t move further away, your movement is fine, but now each square must be closer to the target for a charge since it’s been spelled out that way.

First Blood, part 3
 

I think the changes to charge will probably affect our enemies more than us. If Reuse or the Spirit Companion is between the enemy and their intended target, they can’t skirt around them now. Also, no more double aura damage (two enemies) if it’s the same aura.

First Blood, part 3
 

You still take damage from each aura. The note actually clarifies that damage auras DO stack as it “REMOVES the rule that PREVENTS stacking in DAMAGE AURAS.”

The new paragraph only clarifies that penalties are not cumulative with overlapping auras so that when four minions with a -2 to enemy attacks aura surround you, you’re not at -8 to attack. It makes no mention of damage.

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Wow, an errata that makes things easier for my character for a change. How’d that happen? lol

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that’s pretty funny… I had read the text for that one and skipped the explanation. I read the “game statistic” part of “if auras overlap and impose penalties to the same roll or game statistic” as including ongoing damage. Fail.

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Also, both a Shifter AND Shaman article coming this month? No f’ing way!

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Shifter Article will be for Shifter Paladins and the Shaman article will be for multi-class and/or hybrid Shamans (kinda like what the assassin article was)

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That’s really funny.

First Blood, part 3
super_rats

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