The Architect of Ruins

Army of Ooze

XXII.

The avatars explore the caverns further and find arcane circles in three locations. Mesa understands that the three circle ritual is a Siren’s Call. The Siren is luring the corrupted sap of the trees around Montserrat to seep into the cavern. They encountered an echo of Hua’Janaisiba, who was able to exist long enough to tell them that the corruption would seep into the rocks and travel up to the grave site of the first generation avatars and resurrect them. It was also the goal of Edmund Dantes to corrupt Elismat. The party could completely close the Siren’s Call. Unable to close the Siren’s Call or to cause enough damage to the Wall of Mouths, they decided to burn the ichor in the cave. The now sentient ichor began to convulse from the fire. The corrupted portions of the mountain began to warp in response, so they rushed out of the cavern.

When they exited the cavern they were surprised to see how rapidly the forest deteriorated (the demise was accelerated by Hua’Janaisiba slithering through the forest). Elismat and Melora’s Light were unaffected by the blight, but most of the forest had been drained. The now sentient black sap formed into vaguely humanoid beings who were marching up the mountain toward the graves of the avatars.

The party hacked through a number of Ichor Clots and flying ichor Deathbirds, but they could not hack their way through the army of ooze creeping up the mountain. Rhaan sent a bee speeding to Tobashi and the other drakes. As soon as the drakes arrived they sped through the air to the top of the mountain, dodging flocks of deathbirds while Macarius blasted away at any that came too close. Suddenly, they were engulfed in a fireball, that severely damaged the drakes who dropped the avatars at the top of the mountain to stop Edmund Dantes.

They fought Edmund and kept the shambling Ichor Clots from seeping into the graves of the first avatars. When it looked as though they would be able to take down the shifter, he summoned the enslaved Hua’Janaisiba which rose out of the ground underneath him and swallowed the shifter whole. The shadow energy from the naga spirit knocked both Naryl and Reuse unconscious. Hau’Janaisiba then spirited the shifter away. Instantly the ichor clots fell. Dark sap rained from the sky as Deathbirds disintegrated.

In the aftermath of the battle, the avatars saw that the corrupted sap began to grow light again and the dead trees in the forest started to regain life. Mesa understood that Hua’Janaisiba was enslaved by a powerful artifact and that in order for Edmund Dantes to be spirited as he was, he was likely slain by Hua’Janaisiba when he was carried away.

Metagame

Next time we’ll wrap up this arc, see if there’s anything the avatars might do/learn and figure out what’s next. Considering the ordeal, they’d probably have to rest up a couple of days. After this rest they find themselves stronger (level 8…your drakes level up as well) and their marks grow in intensity.

drake

Mark Powers

Your character can choose to replace the Fate Power of their Sola Mark with one of the corresponding powers:

Blue: Critical Recovery (Macarius, Mesa, Rhaan)

Daily (Free Action): When you score a critical hit with an encounter attack power, you may choose to treat the critical hit as a normal hit. If you do, you do not expend the use of that encounter attack power.

Red: Sealed Fate (Naryl, Reuse)

Daily (Free Action): When you score a critical hit with a melee attack power using your legacy weapon, the first two critical bonus damage dice are maximized.

Comments

So clint, I wanted to ask you something… Is it cool for me to wield a staff (weapon) in one hand just to retain it’s properties? I have silly ideas for level 10… Quick Stow allows a hand-held non-implement item to merge with my beast form rather than be dropped. I was contemplating a Vangaurd Weapon to get +1d8 to charge attacks. savage rend would be 2d8 +1d6 + 13 (i think) if i have combat advantage +1d10 (why do i always end up with the charging barbarian type when not playing a barbarian) I fully agree to change my mark power to that because that’s pretty bitchin’

Army of Ooze
 

never mind it doesn;t have to be a staff it can just be a dagger for all that matters

Army of Ooze
 

One more thing. The whole experience of the dying earth has really effected Rhaan to the core. he seems more dark and slightly withdrawn now. He understands that death is also part of the natural order and that everything must die no matter how much someone may love it. (look set up for my Paragon path.)

Army of Ooze
 

Oh yeah… one more thing i keep forgetting everything i want to tell you… So, can i change my neck piece to a badge of the berserker?

Army of Ooze
 

I’m fine with following the consensus. If there’s debate, point me to a thread discussing holding a second weapon/implement and getting the enhancement while in beast form and I’ll make up my mind. Also, double check Vanguard Weapon and see if the bonus is worded only for attacks with that weapon. Most of the time that is the case.

Put Rhaan’s mood into play, that would be interesting. Next session there’s going to be a lot more sorting out going on, gathering info, skill checks, etc., since you’ve just ended your major quest and have to figure out what’s next. As far as changing the neck enchantment, everyone is sort of knocking at the door on being able to change their enchantment, but their character needs to do something at least bordering on cool.

As far as Critical Recovery goes, it can be sweet if it triggers on a sky blue encounter power. Sealed Fate has more chances to trigger and has a nice bonus. I pretty much imagine everyone taking their new Fate Power. The initiative power you had before is better in numbers to set up an alpha strike, but once you’re down to 1-2 people using it the ability to alpha strike goes down.

Army of Ooze
 

I think at this point we’re probably at or behind schedule to go see Gazal.

Army of Ooze
 

also, regarding consensus, the consensus at this point is pretty one-sided towards the Protector Shaman boon applying to the allies that are healed (“used on”) as opposed to targeted. It seems like I am the only person on the forums that plays it the other way. I really wish they would deal with this in the FAQ or the errata!

Army of Ooze
 

I haven’t kept strict track of time, but it feels about right to put you guys somewhere at the beginning of Desember. Gazal was hoping you’d arrive in Telmeric sometime at the end of November.

I admit that I didn’t really look over how the Protector Boon worked beyond seeing how their healing thing was different and it didn’t seem game breaking the way you were doing it. I’ll look at it and unless it’s super clear to me, I’d just keep it the way we’ve been doing it until there is real clarification on it.

Army of Ooze
 

it’s as clear as mud.

Army of Ooze
 

http://community.wizards.com/go/thread/view/75882/19736446/Shaman_Healing_Question http://community.wizards.com/go/thread/view/75882/19737150/%5BShaman%5D_Protector_Spirit_Boon http://community.wizards.com/go/thread/view/75882/19737550/Question_Regarding_Shamans http://community.wizards.com/go/thread/view/75882/19737762/Spirit_Boon__when_does_it_work http://community.wizards.com/go/thread/view/75882/19737770/Protector_shaman_healing_question http://community.wizards.com/go/thread/view/75882/19749186/Bear_Shaman_healing_bonus http://community.wizards.com/go/thread/view/75882/20202001/Shamans_Spirit_Shield http://community.wizards.com/go/thread/view/75882/20545645/Shaman_Question_re_Protector_Spirit_Boon http://community.wizards.com/go/thread/view/75882/20899581/Shaman

Army of Ooze
 

I’m fine with adding the CON mod.

If we’re doing something that’s generally the opposite of what most people seem to be doing, bring it up in a message or e-mail. During the game, I just go by gut reaction. I don’t want to dwell on rules issues while we’re all there. I tend to be more offensive minded and some of the non-offense related debates sort of slip my mind and I forget to read about it later.

Army of Ooze
 

Thanks. I’m glad we have this (and email) as a way to figure this stuff out such that it doesn’t cut into playtime :) It’s something I’ve never really had in previous long-term campaigns, so we always ended up hashing out rules discrepancies before, after, or (if it was critical) during sessions.

Army of Ooze
 

for example, magic item and loot distribution (when we got a horde) was a giant timesink.

Army of Ooze
 

Vanguard weapon wording: Property: Deal +1d8 damage on any successful charge. Power (Daily): Minor Action. Use this power when you make a charge attack. If you hit with your charge attack, all allies within 10 squares of you gain a +1 bonus to attack rolls and gain your Charisma bonus as a bonus to damage rolls until the start of your next turn. Quick Stow wording: Benefit: when you use wild shape to change from humanoid to beast form, you don’t automatically drop hand-held items that aren’t implements. Such items become part of your beast form. However, you gain no benefit a hand-held item such as a shield which needs to be wielded to be functional, and you can only use the properties and powers of the mitem that don’t require you to make an attack with it.

I’ll try my best to add in rhaan’s mood change. I’ll do my best to do something cool as well.

Army of Ooze
 

I look forward to it. Sometimes, it’s easy to overlook that you just did something freaking awesome. It might be worth it on occasion to sit back and describe what you or another character just did.

Like last night my barbarian made an athletics check to jump from a wall, took 5d10 falling damage and was prone, used a minor utility to slide a few squares toward the target, used Pressing Strike, hit, pushed the target 2 squares, knock it prone, and free my warden ally from the grab; then, the target takes 20d10 falling damage after failing its save. Pretty, standard gamespeak stuff, then one of the players stops and goes, dude imagine that. Aukan throws himself off the 50 foot wall surrounding the city that is being attacked by giants; he skids on the ground from the momentum of the jump, the broken stonework tearing at his flesh, toward the Roc at the edge of a cliff and lunges face first in the gravel, greatspear stretched out at the huge bird and pushes it off the cliff, saving my warden ally that was grabbed and going to be dumped off the cliff by the great beast. The Roc fell and was a tangled pulp 200 feet below. This impressed the 900 Torrians, who had just taken Aukan as their military leader in defense of the city of Argent. They did a better job describing it.

Nevermind the Roc was too big to actually push off the cliff. Didn’t remember that until afterward, but it was too cool to rewind. Anyway, the point, other than an excuse to make you suffer through a “my character” story, is you guys probably do cool stuff all the time, but nobody notices. It would be fun to stop every once in a while to do that.

Army of Ooze
 

Clint, are we gonna hash out that one role-play scene by e-mail? please e-mail me if so. Naryl is going to choose zealous assassin paragon, and yes, i’ll take the updated red power. by the way, 8th level, high-five. i’m jacked and ready for awesomeness.

Army of Ooze
 

I would have thought Ardent Champion would have been right up your alley, or maybe Relentless Slayer.

Army of Ooze
 

Thomas, we’ll just do it on Sunday. It takes less time.

Army of Ooze
 

i have to take a look at those prestige classes again. they’re in primal power? i thought i checked those out, but i don’t remember now why. thanks for the suggestions.

Army of Ooze
 

They are in Divine Power. If you don’t have it I will bring my copy.

Army of Ooze
 

I emailed you a link, Thomas

Army of Ooze
 

duh, yes, Divine Power. I have it. Will check it out.

Army of Ooze
super_rats

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